Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
My tinfoil-hat take is that Lepton looks like it's just aimed at Facebook but will ultimately make Google's Android less special. Certain hardware-dependent stuff will probably never fully work here (GPS for instance), but having a registry of what is and isn't compatible with a third-party Android derivative, on a specific reference device, will benefit every third-party Android derivative. And not that it won't have similar anticheat issues, but having a games ecosystem outside of Google Play will also cover some of the infrastructure that would require that dependency otherwise -- including payments.
And not that I don't see a net positive if gacha games never successfully make the jump... but as a Linux device there's also a lot of stuff where you don't have to care about Play Integrity, because instead you can just run the PC version and/or a desktop browser.
Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.
Also VR is just not somewhere you want to be.. Its worth it in short bursts for playing Alyx or golf with a friend, but it's not comfortable, you wanna get that thing off asap.. Playing a conventional 40+ hour game in it would be awful.
Hopefully Valve make a sequel to Alyx to help sell this.
Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now.
Also VR headset has limited re-playability ... table tennis was my VR golf.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.
Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead
I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.
I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year?
I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go.
I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.
For what it's worth, I use the Apple Vision Pro as my primary display for an average of 8+ hours a day without any issues. I have years of experience with previous headsets, but my wife has no issues with the AVP's weight either, despite having no prior experience.
TBH in terms of intensity it maybe the best single-player game for me. The experience is so different from non-VR games that I struggle to even put it into the same category.
I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs.
They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go.
With the price increases it is likely not a good value for an average person, but for myself and some other tinkerers I think it is very acceptable.
Wish Valve would make enough of something so that everyone that wanted one could get one.
I wanted to get an Index headset when they launched that. I would check the Steam store page every few months, for 5 years. Every time it said "Out of Stock". It's still out of stock in France today.
They design great products, but are useless at getting them produced in quantity.
For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.
It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.
Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.
Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for).
Very much looking forward to maybe actually being able to use VR on my gaming computer.
2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.
I'm ready to pay it to not be forced into using Facebook's terrible desktop software that they frequently break the PC Link functionality of. The way it's Windows-only also sucks; it's one of the few things that's prevented me from switching my gaming PC to Linux.
And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2.
Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.
Quest 3 is cheap for the same reason that 80 inch TVs are sold at or below cost. If you value your privacy at zero and want to strap a surveilling, billboard on your face for pennies on the dollar be my guest.
This is for people who want control over their devices. Despite the poor timing and somewhat high price tag I am glad there's competition in this space. Meta's stance on software and hardware openness is not great & it's suffocating the whole space.
Quest 3 is a mindblowing piece of hardware completely ruined by the runtime and vendor. This is basically it as a Linux machine you actually own. That being said, my Quest has sat on the shelf for years now since purchasing. I just don't really see a market for these things outside of driving/flight simulation enthusiasts. The whole "smartphone strapped to your face" paradigm is a dead end for actual VR.
I think the price is very reasonable for what’s on offer (especially given the current memory crisis), and given that Valve doesn’t subsidize the cost of anything, it really shows how much Meta values your privacy and biometric data for advertising purposes (~$600 in subsidies).
One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player count increases YoY compared to the boom-bust cycle of most VR games/experiences. It’s also an experience the headset seems uniquely targeted for - wandering the home or apartment streaming over 6GHz Wi-Fi, hanging out with friends or going to raves, no umbilical needed or dodgy Quest support limiting the experience.
For VRC alone, $1300 is a very respectable price for the experience on offer, especially compared to the $1k “entry point” of the Index. Common man VR this ain’t, this is targeting the VR serious as well as those who value privacy higher than what Meta offers in subsidies. The 2D support is a clever way of justifying the higher price though, and giving folks a more private way of enjoying their libraries in non-gaming spaces.
I used a Rift for DCS and it was amazing graphically. Hard to go back to playing on a screen and using a HOTAS hat to capture your view (or head tracker).
But you better have your HOTAS controls memorized because it's a pain not having visibility of them.
For DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.
I bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
AFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.
You can use it really easily on Android devices through apps like Game Native and some of the more powerful Android gaming handhelds have support for Steam through Linux distros like Rocknix and Armada OS.
No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro.
We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones.
Glasses such as the XReal on the other hand have a far better future than these VR headsets.
Brutal pricing. It would have been brutal at $600.
Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on.
Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
I think even that's an understatement.
My tinfoil-hat take is that Lepton looks like it's just aimed at Facebook but will ultimately make Google's Android less special. Certain hardware-dependent stuff will probably never fully work here (GPS for instance), but having a registry of what is and isn't compatible with a third-party Android derivative, on a specific reference device, will benefit every third-party Android derivative. And not that it won't have similar anticheat issues, but having a games ecosystem outside of Google Play will also cover some of the infrastructure that would require that dependency otherwise -- including payments.
And not that I don't see a net positive if gacha games never successfully make the jump... but as a Linux device there's also a lot of stuff where you don't have to care about Play Integrity, because instead you can just run the PC version and/or a desktop browser.
Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.
How long is that comfortable? For sure not couple of hours in 1 go
> You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment
I can already run 100% of my Steam games on a flat screen in front of my real eyes
That's already true for most PC VR headsets.
Also VR is just not somewhere you want to be.. Its worth it in short bursts for playing Alyx or golf with a friend, but it's not comfortable, you wanna get that thing off asap.. Playing a conventional 40+ hour game in it would be awful.
Hopefully Valve make a sequel to Alyx to help sell this.
Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now.
Also VR headset has limited re-playability ... table tennis was my VR golf.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.
Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead
Rather bring back the glass hole creeps
I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.
I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year?
I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go.
I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.
For what it's worth, I use the Apple Vision Pro as my primary display for an average of 8+ hours a day without any issues. I have years of experience with previous headsets, but my wife has no issues with the AVP's weight either, despite having no prior experience.
TBH in terms of intensity it maybe the best single-player game for me. The experience is so different from non-VR games that I struggle to even put it into the same category.
Yeah the games I most want to play on VR aren't only old... the servers have been shut down.
VR is a solution in search of a problem
GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone:
https://www.youtube.com/watch?v=vcerOYY_K1g
I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs.
They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go.
With the price increases it is likely not a good value for an average person, but for myself and some other tinkerers I think it is very acceptable.
Wish Valve would make enough of something so that everyone that wanted one could get one. I wanted to get an Index headset when they launched that. I would check the Steam store page every few months, for 5 years. Every time it said "Out of Stock". It's still out of stock in France today. They design great products, but are useless at getting them produced in quantity.
Given the entire hardware world is experiencing multiple important shortages that are unlikely to improve before a while, I wouldn’t bet on it
At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high.
Our expectations have been warped by Meta's decade long subsidization of VR hardware
For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.
It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.
Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.
Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for).
Very much looking forward to maybe actually being able to use VR on my gaming computer.
2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.
[1] https://shattered.io/steam-frame-vs-quest-3/
I'm ready to pay it to not be forced into using Facebook's terrible desktop software that they frequently break the PC Link functionality of. The way it's Windows-only also sucks; it's one of the few things that's prevented me from switching my gaming PC to Linux.
And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2.
Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.
Same here. I would gladly pay extra just to not be tied to Facebook.
Quest 3 is cheap for the same reason that 80 inch TVs are sold at or below cost. If you value your privacy at zero and want to strap a surveilling, billboard on your face for pennies on the dollar be my guest.
This is for people who want control over their devices. Despite the poor timing and somewhat high price tag I am glad there's competition in this space. Meta's stance on software and hardware openness is not great & it's suffocating the whole space.
Quest 3 is a mindblowing piece of hardware completely ruined by the runtime and vendor. This is basically it as a Linux machine you actually own. That being said, my Quest has sat on the shelf for years now since purchasing. I just don't really see a market for these things outside of driving/flight simulation enthusiasts. The whole "smartphone strapped to your face" paradigm is a dead end for actual VR.
lmao. n o. thats meta and this steam. iykyk
lol.. offended some zuckers
At current hardware prices, this is worth buying to use as a server!
I think the price is very reasonable for what’s on offer (especially given the current memory crisis), and given that Valve doesn’t subsidize the cost of anything, it really shows how much Meta values your privacy and biometric data for advertising purposes (~$600 in subsidies).
One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player count increases YoY compared to the boom-bust cycle of most VR games/experiences. It’s also an experience the headset seems uniquely targeted for - wandering the home or apartment streaming over 6GHz Wi-Fi, hanging out with friends or going to raves, no umbilical needed or dodgy Quest support limiting the experience.
For VRC alone, $1300 is a very respectable price for the experience on offer, especially compared to the $1k “entry point” of the Index. Common man VR this ain’t, this is targeting the VR serious as well as those who value privacy higher than what Meta offers in subsidies. The 2D support is a clever way of justifying the higher price though, and giving folks a more private way of enjoying their libraries in non-gaming spaces.
With the software being open source I wonder if the quest 3 will get owned so that eventually we can run steam frame sw on it
Hopefully it's possible to use eye tracking as a pointer in desktop mode. I'd like to connect only a keyboard and use binds to emulate clicks.
I want this for one reason and one reason only: DCS.
Anyone know how well it works/doesn't work yet?
I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.
I used a Rift for DCS and it was amazing graphically. Hard to go back to playing on a screen and using a HOTAS hat to capture your view (or head tracker).
But you better have your HOTAS controls memorized because it's a pain not having visibility of them.
For DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.
I bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
Not being very savvy about VR glasses, am I assuming correctly that this device can't do AR, as the cameras are only used for tracking?
I think technically it can, but the cameras are black and white, so it would be very subpar for AR out of the box.
There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.
Edit: I stand corrected, there is such a 3rd party camera linked on the page!
> There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.
The official product page above has a link to one you can already preorder: https://arcturus.vision/
Now I see that the page reveals this:
> Four high-resolution, monochrome cameras provide controller and headset tracking
(Emphasis mine)
So it's not really suitable for real AR out of the box. Thanks for the heads up!
At this price I don't think you can expect the high quality cameras and processing power needed to do AR.
It can do AR, especially with this addon arcturusvision.myshopify.com
Also exciting, Valve has finally started shipping native ARM/FEX builds of Proton 11: https://www.pcgamer.com/games/vr/valves-latest-proton-11-bet...
Will be super interesting to benchmark various ARM chips and see where they land performance-wise!
AFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.
You can use it really easily on Android devices through apps like Game Native and some of the more powerful Android gaming handhelds have support for Steam through Linux distros like Rocknix and Armada OS.
Not officially, but it's publicly available for download.
https://interfacinglinux.com/community/sbcsoftware/native-st...
Yeah this could open up a whole new category of lightweight gaming PCs.
No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro.
We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones.
Glasses such as the XReal on the other hand have a far better future than these VR headsets.
The XReal is practically guaranteed to have sold less units than any generation of the Quest hardware.
That’s a remarkably cheap storage upgrade too. First time I’ve ever thought the upgrade would be worth the money.
Brutal pricing. It would have been brutal at $600.
Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on.
Yikes, what a terrible price.
I played it on my Quest 2 so that's not really the price of admission
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