ruby14 an hour ago

To me this feels like true innovation in the space compared to other popular frameworks’ handling of async. In other frameworks it feels bolted on and with several gotchas; here it feels that it’s actually part of the framework. The new primitives are intuitive and they compose well, resulting in async-aware UI code that is more declarative. You get so many behaviors that you would have to manually account for in other frameworks for free.

What’s also interesting to me is that it seems like it’s colorless. Your async state is used just like any other synchronous signal state.

Really excited to start playing with it!

genshii 2 hours ago

Maybe I just need to get over it, but this post reeks of Claude-isms and it immediately makes me stop caring about what the post has to say.

Obviously having an LLM write these kinds of things is the norm now, but what doesn't have to be the norm is the writing style. The way Claude (and other popular LLMs) write is so obnoxious and verbose. I think a simple pass of "make this more terse and to the point" would do wonders here.

  • faldor20 2 hours ago

    As much as the content and tech behind it is really cool, and I appreciate Ryan's ideas it does seem like a shame to culminate so much work with a very "sloppy" finish

  • chrisjj 2 hours ago

    Is Claude really this bad, though?

    E.g. "The problem that never went away was async. Every framework, including ours, treated it as a condition that happened to it."

    Async treated as a condition?

    And a condition happens?

    And on grammar, the second it is ... the framework??

    I rather suspect this is second-order output. Writings of a brain rotted by "AI".

    Shame, because enough of the message gets through the fog to tell me the whole message would be worth receiving. I wish the project every success.

    • ryansolid 18 minutes ago

      Like a cold. Sometimes people call an illness a condition. A condition that can happen to you.

      We have frameworks essentially living in a completely synchronous world--like a 2D plane--and they can't tell that there is another dimension out there except for when something inserts itself into its view out of nowhere. The protocol that we arrive at to deal with async is convoluted, because it is a state that is basically inflicted on the framework. That's what we sought to remedy.

    • andrewingram 23 minutes ago

      The article reads eerily like the Claude-authored drafts I did for some internal explanations of Relay’s design philosophy (it’s a GraphQL client I’ve been advocating for). I’m not one to make accusations of AI authorship, but it was a particularly striking impression with this one.

      I had to rewrite the drafts very heavily in my own voice in order for people to enjoy reading them —- not that I’m a great writer, but I am human and people tend to appreciate that.

  • ryansolid 2 hours ago

    It was human written, fed to AI, human adjusted, re-fed, and around again — for days, with dozens of reviewers in between. (GPT 5.6 Sol doing the AI half of the lifting, for what it's worth.) So "nobody even looked at it" is the one criticism I can rule out. Everybody looked at it.

    But you aren't wrong. The marketting heavy parts are where the tone shows. And honestly those are the parts I write worst. Exactly why I lean on AI there. When I ran before/after comparisons past reviewers, the polished versions kept winning. Maybe that's the norm creeping into how all of us write now. I notice it in my own sentences too. The words I choose. But given the choice between slightly synthetic and authentically clumsy, I tested both and shipped the one that read better.

    • wavemode an hour ago

      Personally I don't think that a release announcement needs to be "marketing heavy" in the first place.

      That's really the heart of the problem - in an effort to sound exciting, many parts of the article are just wasting the reader's time rather than simply explaining how things work clearly and directly.

      • ryansolid 8 minutes ago

        No release announcement has the time to explain how things work. I actually think in hindsight what Rich did by including a video in the Runes announcement worked well. I will have a livestream tomorrow.

    • terabytest an hour ago

      Out of curiosity, did you use AI for this reply too? It reads a bit like it.

      • threatofrain an hour ago

        Ryan has given so much to this community... perhaps he gives too much.

        • terabytest an hour ago

          To be clear I’m not making any statement or implication about Ryan’s work or his quality as a developer. As someone who knows nothing about Solid I’m trying to read the article and understand what the USP is and struggling. And remarking on the AI tells in the writing.

        • owebmaster 34 minutes ago

          Is non-AI writing too much? I don't think his projects would have got as much attention if it was AI-written since the beginning.

      • fn-mote an hour ago

        AI knows how to spell “marketting”.

    • benrbray an hour ago

      Hey, I want to say that I love Solid as an alternative to react. I've been using it for hobby projects for 5+ years.

      I'm at least one example of someone who prefers authentically clumsy. Users like me will be less likely to give Solid a chance if they cannot see that there are real humans with a vision behind it.

    • xg15 an hour ago

      Why do you need several human/ai iteration rounds and dozens of reviewers for a blog post?

      • ryansolid 40 minutes ago

        Because it's important. You don't want to read my raw writing. Try to read my HackMD and you see what you'd get. It's always taken me a lot of work to release my medium and dev.to articles. Grammarly working hard, and multiple human editors. It scales with how many people I think will read it. A release announcement is important. It needs to be clear and it needs to convey the most information in a very short span. You don't have the privledge to meander in this sort of thing. And meandering is exactly what I'd do if left on my own.

    • chrisjj an hour ago

      > ... I tested both and shipped the one that read better

      And there we have it. "AI"s prime use case. Best instead of good enough.

    • owebmaster 36 minutes ago

      > The marketting heavy parts are where the tone shows. And honestly those are the parts I write worst. Exactly why I lean on AI there.

      Everybody using AI to write slop do so because they think they can't write better but we all prefer a bad written article to the "correct" slop we are getting nowadays.

    • ricardobeat an hour ago

      > And honestly

      :)

      The AI tone in the announcement is light enough to be barely noticeable, but it’s there. Note that posting AI-generated comments to HN is explicitly forbidden.

      • ryansolid an hour ago

        Before:

        Anyone who has spoken to me knows I talk in run-on sentences. I never complete a thought without interrupting myself. And I write the way I talk. I used to heavily edit that out of my writing, but now AI uses the proper punctuation and fills in where I miss words. It's like what I hear in my head but better. Because it is grammatically sound.

        After:

        Anyone who's spoken to me knows I talk in run-on sentences. I never complete a thought without interrupting myself. And I write the way I talk. I used to spend whole editing passes beating that out of my drafts. Now AI handles the punctuation and fills in the words I skip. It's what I hear in my head, but grammatically sound.

        The result is almost always terser, more clear, and to the point. And usually all it takes is one more pass over to adjust anything I wouldn't say. In this case I kept the after verbatim just to illustrate my point.

        • dash2 an hour ago

          I prefer the former version. It sounds like a human.

          • ryansolid an hour ago

            I like my wording for `miss` better but I like the AI ending much better. This was just in a small two sentence response. I find over the course of an article the impact is much greater.

        • xg15 an hour ago

          > And I write the way I talk. I used to spend whole editing passes beating that out of my drafts.

          What's an "editing pass"?

          • ryansolid 38 minutes ago

            It's when you go top to bottom reworking parts of an article. Often later changes can impact earlier prose, so often I end up doing editing in several passes. That being said AI decided that term. It's actually more accurate to the actual process than what I originally wrote.

terabytest an hour ago

As much as I’m trying to understand what’s groundbreaking here, and I’m really trying to appreciate it, the prose style of the article makes it completely impenetrable. I’m trying to understand what makes Solid 2.0 special, but I’m coming up completely empty, because it feels like I’m just reading noise.

  • ryansolid an hour ago

    The challenge with this is we released too much at once. I really had a hard time with this announcement because I couldn't fit a full tour in less than a 6 article series. So how do I summarize?

    I picked up on the async headlines and the infrastructure pieces. We talked a lot more about the new reactivity in the beta release. The plan from here as indicated in the article is a series of followups explaining parts of Solid 2.0 in more detail.

    The key takeaways are: 1. We've solved declarative async, race conditions/complexity are reduced by the structure of your code.

    2. We've collapsed the metaframework layer. Every Solid project out of the box is as capable as a metaframework based on the features you want to use. You can just start a simple client app and go from there.

    The result is we are setting the stage that both Humans and AI can do things a single way and fall into the "Pit of Success" by the shape of the solution and the guarantees of the model.

    • terabytest 40 minutes ago

      For what it's worth, I would love to read the earlier drafts before the AI workshopped them.

      • ryansolid 35 minutes ago

        I'm not sure you would, but I actually did this exercise a bit on stream after my last article. To try to show people what I was talking about. I actually ahve a really good example of this on some unreleased stuff that I can't talk about because its too future facing. After I write the final article I will share the other 2 versions.

    • dbbk 34 minutes ago

      If you made the framework you should be able to write the post explaining it, sorry

      • tregoning 22 minutes ago

        Why? Those are completely different skillsets

      • ryansolid 26 minutes ago

        I did write the post. This is better.

  • jdkoeck 36 minutes ago

    I love solid, but this article is very obviously AI-written. I too find it impenetrable.

damsta 15 minutes ago

Solid 2 looks great! The async features are really interesting, I'll give them a try in my side projects. Congrats on the release!

AlexErrant an hour ago

I'm a little surprised that there's no mention of end-user perf and that it's not on the js-framework-benchmark. Not an accusation; just noticing the lack of emphasis (perhaps natural, given how much Solid 1.0 was famous for its speed/minimal bundle size to the point of taking over the whole conversation.)

  • ryansolid 44 minutes ago

    Yeah and I always found that really unfortunate. The truth is the JS Framework Benchmark hasn't really moved more that fractions of a percentage since we first hit the mark 7 years ago. Sure many frameworks have been on their way to catch up or have matched us since, especially in the last 2 years when they started adopting our architecture. But nothing is moving the dial. We might not be the fastest on there today but I view now as a line to hold, not as a place where any measurable gains can be made.

    We can throw up a JS Framework Benchmark.. I obviously tested it a bunch locally, but mostly as a regression test. I also used Octane's new benchmark suite. Same sort of conclusions though. Everyone basically doing the same thing, some with compilers and some with more manual wiring (I haven't gone in and made PRs to update those to add that to Solid implementations in theirs), to the point this isn't a contention point. It was when everyone was as slow as React. But now everyone is more or less as fast as Solid.

    Bundle size there is a regression though. Its natural cost of this feature. Async everywhere, means async doesn't tree shake. Hello World went from 4.7kb to 9.8kb simply because we can't tree shake it. I'm ok with that given what we deliver. Not everyone will be I'm sure. Svelte has also grown in size similarly over the same time. Basically leaving only minimalist solutions in that ~5kb range.. ie Preact + Signals etc..

    But it also isn't really an announcement headline. So it is where we are at. I guess the takeaway. Still fast, still incredibly small considering what it does.

    • AlexErrant 35 minutes ago

      A worthy and pragmatic tradeoff.

      I've always appreciated Solid's DX/mental model (I _never_ have to think "when does this re-render?") so v2.0's continued wins on DX are remarkable. I never thought a release could be about how much can we _cut_. Primitives at work!

unlog 2 hours ago

I keep wondering if the next step of Ryan should be to raise this a step further and bring it to anything-ui, not just the web. It's obviously a step forward, but that step could be mean a lot more than it really seems to be.

  • birkskyum 2 hours ago

    @solidjs/web is already neatly separated, so there is space for other targets.

    • unlog 2 hours ago

      Yeah, like solid-universal (lets you target non-dom environments, state being derived and computed as little as possible, never again a glitch or disagreement because theres nothing to sync)

agila90 an hour ago

SolidStart 2.0 was just announced a week ago and immediately placed into maintenance mode. That's an interesting move.

I just hoped that announcement would be another blog post.

  • ryansolid an hour ago

    To be fair the writing has been on the wall for years for those paying attention. I never believed in Metaframeworks and it was this sort of awkward truth we had to deal with because the technology wasn't where it needed to be.

    SolidStart 2.0 has a very important role of moving current projects into the future. Better tooling was key and it was that rewrite work that allowed me to hoist relevant parts into the core. Now every Solid project benefits from no FOUC in dev, preloading tag emission during SSR streaming etc...

    I think this is inevitable collapse with AI. We want to look for our tools in a single place. It doesn't have to differentiate between React and Next when React is the one actually providing the features.

    Aside, what sort of blog post content are you looking for?