fassssst 2 hours ago

It’s very easy to vibe code cool three.js OSM things.

Here’s a little N64 style cozy flight sim I’m working on:

https://seattle64.benjasmin.chatgpt.site/

  • jimmar 23 minutes ago

    Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.

  • brendanlevy 2 hours ago

    Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

    • fassssst 2 hours ago

      Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

  • taude 2 hours ago

    That's pretty neat. Was fun seeing Seattle rendered this way

  • adamq_q 2 hours ago

    This is super cool!

vunderba an hour ago

I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

danirod 3 hours ago

It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

fodkodrasz 3 hours ago

Buggy to the level of unusable.

hellojomp 12 minutes ago

The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.

sgt 3 hours ago

Where's the car? "F" does nothing. And I can't find any vehicle.

  • faebi 3 hours ago

    It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it

ttamslam 3 hours ago

I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

edumucelli 2 hours ago

Too much "vibe" in the code.

andai 2 hours ago

Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

Azantys 2 hours ago

Dysfunctional vibeslop

bromuk an hour ago

Feels like a single shot from an AI agent, pretty horrible and buggy

progx 2 hours ago

Cool idea, but please make it better!

kerv 25 minutes ago

f's in chat

Yapping7880 2 hours ago

Interesting idea that seems FUBAR.

weezing an hour ago

Prime example why not everyone should make games