It seems application state is mainly maintained in the widgets. Reminds me of Delphi. Is there a similar concept for representing state in a well-suited data structures, that can be created and composed visually like the UI widgets?
I'm afraid that HyperCard is too old for broader audience to be able to grasp how extraordinary experience it was providing.
As a 6-7yo I had a collection of English words, stored with my own definitions and pronunciations, using basic building blocks, and it was as easy and intuitive as writing these words in my notebook.
People used the same building primitives to make real blown games or stuff like accounting applications.
And the best part - at that team it didn't looked cheap.
This one is really hard to describe - it's the same uncanny valley that makes small village in Fallout 1 feel massive and full of people despite it taking two screens with just few sprites running around, while full blown 3D world of Fallout 3, with real buildings and voice overs felt flat, soulless and empty.
I miss HyperCard and I love projects like this at a nostalgia level - but if you're going to have aspirations that this is useful today (2026) with a real project then its a complete waste of time.
I want HyperCard where I can build out a stack or whatever and actually present it to people as a real and tangible thing. I love living in the past as much as anyone else, but this is a little disappointing.
The HyperCard legacy lives on! The self-contained single-file HTML export alone makes this a fantastic medium for web zines and indie games, and the dithered aesthetic gives it immediate charm. Looking forward to diving into Lil.
If you want the "agentic future" version of this (sorry), tldraw just relased "tldraw offline"[1] which in some ways has a lot of overlap with HyperCard as well.
Decker is neat. I was in the process of using it the other day, but discovered it did not have much by way of font size adjustment in text fields. You could make a heading, but I didn't see a way to make it bigger or larger than simply being a heading.
Decker fonts are composed of fixed-size bitmaps. The included example "fonts.deck" has a variety of additional fonts to choose from in various sizes, and an editor:
awesome, already love the detailed feature set. one thing I'd love is the option to change themes. for eg. i'd like a more modern theme if i want to create a presentation and send it across. retro is a bit of a cognitive overload on users who are now habitual of navigating a different type of UI.
Decker prefers integral upscaling. On most browsers, "Decker -> Fullscreen" in the menu (or "app.fullscreen:1" from a script) will enable "stretching", but this feature is not supported by Safari on iPhones last time I tested.
It seems application state is mainly maintained in the widgets. Reminds me of Delphi. Is there a similar concept for representing state in a well-suited data structures, that can be created and composed visually like the UI widgets?
I'm afraid that HyperCard is too old for broader audience to be able to grasp how extraordinary experience it was providing.
As a 6-7yo I had a collection of English words, stored with my own definitions and pronunciations, using basic building blocks, and it was as easy and intuitive as writing these words in my notebook.
People used the same building primitives to make real blown games or stuff like accounting applications.
And the best part - at that team it didn't looked cheap.
This one is really hard to describe - it's the same uncanny valley that makes small village in Fallout 1 feel massive and full of people despite it taking two screens with just few sprites running around, while full blown 3D world of Fallout 3, with real buildings and voice overs felt flat, soulless and empty.
Previously:
Decker: A reincarnation of HyperCard with 1-bit graphics - https://news.ycombinator.com/item?id=40292181 - May 2024 (78 comments)
Decker – A HyperCard Replacement - https://news.ycombinator.com/item?id=38985409 - Jan 2024 (36 comments)
Decker, a platform that builds on the legacy of Hypercard and classic macOS - https://news.ycombinator.com/item?id=33377964 - Oct 2022 (88 comments)
Most recently, 27 days ago with 9 comments: https://news.ycombinator.com/item?id=48693273
I miss HyperCard and I love projects like this at a nostalgia level - but if you're going to have aspirations that this is useful today (2026) with a real project then its a complete waste of time.
I want HyperCard where I can build out a stack or whatever and actually present it to people as a real and tangible thing. I love living in the past as much as anyone else, but this is a little disappointing.
I use personal applications written in Decker on a daily basis.
There are over 300 games, zines, visual novels, and toys built with Decker on itch.io: https://itch.io/games/tag-decker
Last month saw the first game made entirely in Decker published on Steam: https://store.steampowered.com/app/4693460/The_Dreams_in_the...
We are neither living in the past nor wasting our time.
HyperCardSimulator.com lets you make and import stacks anonymously and link to them online. Enjoy!
The HyperCard legacy lives on! The self-contained single-file HTML export alone makes this a fantastic medium for web zines and indie games, and the dithered aesthetic gives it immediate charm. Looking forward to diving into Lil.
If you want the "agentic future" version of this (sorry), tldraw just relased "tldraw offline"[1] which in some ways has a lot of overlap with HyperCard as well.
[1] https://offline.tldraw.com/
Is there a scripting language for this? That was what really differentiated HyperCard and made it a replacement for the never-released MacBasic:
https://www.folklore.org/MacBasic.html
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Decker is neat. I was in the process of using it the other day, but discovered it did not have much by way of font size adjustment in text fields. You could make a heading, but I didn't see a way to make it bigger or larger than simply being a heading.
Decker fonts are composed of fixed-size bitmaps. The included example "fonts.deck" has a variety of additional fonts to choose from in various sizes, and an editor:
https://beyondloom.com/decker/fonts.html
We also recently gained a library for working with vector-based text:
https://beyondloom.com/decker/hershey.html
Ah. That would have been good to know! I was looking mostly in the interface for a font size tweaker of some kind.
awesome, already love the detailed feature set. one thing I'd love is the option to change themes. for eg. i'd like a more modern theme if i want to create a presentation and send it across. retro is a bit of a cognitive overload on users who are now habitual of navigating a different type of UI.
Looks awesome! Very oddly super small window for it in iOS safari though.
Decker prefers integral upscaling. On most browsers, "Decker -> Fullscreen" in the menu (or "app.fullscreen:1" from a script) will enable "stretching", but this feature is not supported by Safari on iPhones last time I tested.
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