ltsSmitty 35 minutes ago

There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything

  • jaffa2 19 minutes ago

    it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.

amanzi 19 minutes ago

This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.

hyperhello 5 hours ago

I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

yammajr an hour ago

I did have to guess. If I'd have known how many mines there were, I wouldn't have though.

https://imgur.com/a/idfj1my

edit: I'm wrong. Thanks steve.

  • Tepix an hour ago

    First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.

  • MK2k an hour ago

    The "4" clue forces the solution imho.

dyarosla 42 minutes ago

Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?

0x1ceb00da 3 hours ago

Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.

adzm 5 hours ago

Actually really fun

gkfasdfasdf 4 hours ago

I love it. Reverse minesweeper describes it perfectly.

lioeters 4 hours ago

It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!

da-x 8 hours ago

Awesome idea

  • pompomsheep 8 hours ago

    Thanks! Not perfect yet but I think it has potential. Would love any feedback

    • Kuinox 5 hours ago

      I jumped directly to insane and completed it on the first try. It's too easy.

      • pompomsheep 5 hours ago

        And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please

      • pompomsheep 5 hours ago

        I've just tried to bump insane up a bit if you could test it to let me know what you think?

        I'm struggling to play test the higher difficulties because it above my own skill level haha

        • kybishop 5 hours ago

          Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.

          I -love- this idea though!!

    • convolvatron 5 hours ago

      I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.

      • pompomsheep 5 hours ago

        Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.

        Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles

ymolodtsov 4 hours ago

Honestly looks far more obvious than the original to me.

I like how ai agents make it possible to experiment with different game concepts.

I merged Go with Tetris while brainstorming some ideas.

https://goban.molodtsov.me/