throwaway2037 11 hours ago

Insanely cool blog post. I had no idea about the XBox Adaptive Controller: https://www.xbox.com/en-US/accessories/controllers/xbox-adap...

I am surprised that we have not seen some sick setups shared on HN.

PetitPrince 7 hours ago

That's cool !

Kind reminder that you can be disabled and still kick ass in videogames. I have in mind Brolylegs (RIP) [1] who ranked very well in competitive Street Fighter 4, despite having to play with his literal face.

[1] https://en.wikipedia.org/wiki/BrolyLegs

  • danparsonson an hour ago

    See also BlindWarriorSven, another Street Fighter legend, who as his name suggests is blind.

cobbzilla 10 hours ago

It’s so amazing how far assistive technology has come!

This is a fantastic article but I wish he would have included some wish list or constructive criticism, clearly there are areas of improvement!

But to discern an ask from his writings: At the end he mentions the complexities of working so many different purpose-specific tools— is this perhaps the next area of progress, tool integration and a cohesive experience?

  • Joel_Mckay 9 hours ago

    There were FOSS Tongue-driven and Air-switch (Puff/Blow Morse codes) wheelchair control interfaces with generic USB HID mouse/keyboard emulation. They also have normal pointer interface modes with desktop and tablet OS (no janky software required.)

    The projects were necessitated because costs of medical-device regulatory barriers made hardware iterations economically infeasible to mass-manufacture. There were a few university faculties that would show up at community events to demonstrate DIY kits folks could put together with a friend.

    If these projects are no longer available, send up a flag and someone will spend a few weekends to bring up more open-hardware options. One can't legally sell these as a medical-device in most places, but there is likely nothing stopping a low-power hobby "game control" kit. =3

Firehawke 9 hours ago

It occurs to me that some of this could be really useful to implement into SteamInput for players with disabilities. Someone really needs to show this article to Valve.

  • shakna 4 hours ago

    Valve is also part of the Accessible Gaming Initiative, along with Microsoft and others.

    And Steam does already support the Xbox Adaptive Controller, along with a huge amount of control overlays, and if that isn't enough - SteamInput can be disabled for raw HID mode and then you can interface with any 3rd party app, like in the article.

    Their virtual menus are a godsend for building your own control systems - I've used one with eyetracking software to play Counter Strike.

DigiEggz 10 hours ago

It's really great to see paths forward despite extreme difficulties. My late friend would have been interested in all of these setups, especially the facial tracking. Thank you for sharing this.

ElenaDaibunny 4 hours ago

curious how playability handles the false positive problem with expressions though, involuntary facial movements must trigger inputs constantly

password4321 12 hours ago

There are several Twitch streamers with similar setups.

It's discouraging when they haven't streamed for a while like NoHandsKen, though I'm surprised to not find any evidence of a couple streams 3-6 months ago.

Boom890 4 days ago

Glad he gets to do so.

senectus1 14 hours ago

this sort of digital accessibility fascinates me. I'd love to get into working in that field.

kQq9oHeAz6wLLS 13 hours ago

[flagged]

  • dang 12 hours ago

    Please don't do this here.

    • kQq9oHeAz6wLLS 10 hours ago

      C'mon, it's Father's Day in the US. You're not down for a dad joke, even in Father's Day?

  • thrwaway55 13 hours ago

    There's a genre for everything these days glad he found a niche he enjoys.