Show HN: Inkwash, a watercolor sketching app and explanation
johnowhitaker.github.ioI've made a drawing app based on my physical sketching practice, using fluid sim and some shader tricks to mimic watercolor-style ink washes. Best used on iPad or with a drawing tablet. The linked article shows how the core engine works, with plenty of little interactive demos. It was fun to make, sharing in hopes others find it fun too :)
Nice visualizations - have you tried Rebelle? They have an online version that lets you play with the watercolor/brushes of the painting software so you can see the colors drying on the canvas.
https://www.escapemotions.com/experiments/rebelle/index.php
I never got into rebelle, though this demo is pretty cool.
I used to use expressii, and always thought it was one of the most under rated painting apps. Has a very natural feel to it.
https://www.expresii.com/
That's super neat looking - I really like the demonstrations of Chinese calligraphy with the brushes as well.
Oooh yeah I forgot how incredible that was! They really put care into how the pigments mix and move. I used to love watching timelapses of people doing art in rebelle.
As an amateur watercolour artist (shameless plug: https://www.instagram.com/p/DBlKG5cMPxa) I have to say the feeling your made with this wash is gorgeous. Back in the analogue world - paper grain and type/brand has a lot to do with it. Watercolour is really about unpredictability - it's about taking advantage of this unpredictability in terms of how the water travels down the grain and the impact that it makes, combined with light/shadow and "confidence" the artist brings with the brush. So of course it's never going to be truly transferrable digitally, but I still love the work you put into this.
The examples display a degree of vorticity that I have never seen in real life watercoloring. They look great superficially, but they look super weird at reasonable inspection. Water on paper does not flow nearly so freely.
Great example of a Single File Web App (https://gods.art/articles/single_file_web_apps.html). I'm trying to get a wikipedia page up for this concept (https://en.wikipedia.org/wiki/Draft:Single_File_Web_Apps).
Why is just having the web page loaded in a browser's (Firefox) tab ramping up the iGPU on my computer to 75%? The GPU load is consistently 75% whether I'm drawing or just have an untouched web page.
MS Edge has the same behavior with GPU loading regardless of drawing or not, but the GPU is at 50%.
looks beautiful! i wanted to bookmark it because sometimes i need to explain some geometry to my son, and i have to download some sketching app each time, but with this I could just open and paint. There's one problem however. When on mobile, the page does not hid the control panel (mode, ink, etc) and it takes a large portion of the screen.
Ah yeah that's not ideal, fixed. I like the menu sticking around on iPad, but it now gets out of the way on smaller phone screens. Thanks for the reminder, I'd been meaning to do this! (Also, tldraw.com is fantastic for quick+easy diagrams and works great on mobile if you want a better whiteboard that isn't so art-focused :) )
The interactive explanation is the best part — being able to scrub the sim while reading the writeup made it actually click.
This is so satisfying! I love how the blending looks and fluidly works.
I've always admired watercolor animations (especially the ones in the video game Gris) and wanted to bring that to the web, but didn't know how.
This is awesome! The strength of the flow/advection is a bit too high imo. Maybe increase some viscosity parameter?
It is very fun and aesthetically pleasing also, great job.
I like that adding pen strokes to a watery section continues to blend in. Ima copy you now and become a cool art person
i like it a lot. looks beautiful
Thanks :)