There should be 2 options for speed, regular and sped up. Then there should be a key to speed the game up. When I was a kid, it was the space key for GBA. You could have the normal game and skip the boring parts fast.
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.
I get the sense that these disassembly/decompilation projects believe that some types of IP-laden asset data can be shipped embedded into the project — not necessarily "legally", but in that they'll likely get away with doing so indefinitely — as long as:
1. those assets are stored in proprietary formats that only the game code itself understands, and
2. no tool exists in the project to extract the assets from these proprietary formats into open formats, unless that tool itself exists only in source-code form in the codebase, and requires the ROM as an input to compile it (even if in the case of such a tool, the ROM is doing nothing but serving as a "key" to unlock compilation.)
Basically, if you have to prove you have a copy of the IP in order to make their embedded copy of the IP "legible", then it's very hard to construct an evidence-based DMCA takedown order that actually makes any coherent point about the project "distributing" said IP.
It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.
I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.
If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.
Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).
Emerald is well regarded as the best of Generation 3, which is the final of the traditional 2D games and can trade with Fire Red/Leaf Green (remakes of the classic)
I did a Pokémon Crystal playthrough several months ago, still great games!
I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that
Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
There should be 2 options for speed, regular and sped up. Then there should be a key to speed the game up. When I was a kid, it was the space key for GBA. You could have the normal game and skip the boring parts fast.
Confirming that saving genuinely works. Interesting stuff. Wonder if we can get trades working too.
Yeah, I made sure saving worked correctly
First thing I checked as well! I've been Poke-sniped, there goes a few hours.
https://github.com/tripplyons/pokeemerald-wasm/
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.
How is this a port which requires you to provide my own ROM?
Interesting; but the GitHub project linked seems to have the original animations from the ROM.
I get the sense that these disassembly/decompilation projects believe that some types of IP-laden asset data can be shipped embedded into the project — not necessarily "legally", but in that they'll likely get away with doing so indefinitely — as long as:
1. those assets are stored in proprietary formats that only the game code itself understands, and
2. no tool exists in the project to extract the assets from these proprietary formats into open formats, unless that tool itself exists only in source-code form in the codebase, and requires the ROM as an input to compile it (even if in the case of such a tool, the ROM is doing nothing but serving as a "key" to unlock compilation.)
Basically, if you have to prove you have a copy of the IP in order to make their embedded copy of the IP "legible", then it's very hard to construct an evidence-based DMCA takedown order that actually makes any coherent point about the project "distributing" said IP.
It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.
I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.
or something decentralised, like radicle (https://radicle.dev)
Why Emerald -- is classic already done?
If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.
Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).
Emerald is well regarded as the best of Generation 3, which is the final of the traditional 2D games and can trade with Fire Red/Leaf Green (remakes of the classic)
So you have available all of the original Pokémon
I chose Pokemon Emerald because it is my favorite of the games that have been disassembled!
Try https://afterplay.io it’s cross platform, saves every 20 seconds and keeps your last 50 saves which you can recover from if anything goes wrong
I did a Pokémon Crystal playthrough several months ago, still great games!
I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that
Any way to get sound?
I have not added that yet, but it would probably be quite easy to throw a few prompts to Codex to do so.
Next step: 100% browser javascript pokémon emerald.
What kind of mods and new features could be added?
Super neat. I'd love to see what it would be like to play with more modern &intuitive touch controls instead of just the D-pad and A/B.
Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
Yes, it a recompilation of a community decompilation!
Very cool. Too bad this doesnt seem to work as a PWA, or am I jusr missing the button on Android Firefox?
You could send a PR. It's reasonably straightforward to add a manifest to make the app installable (https://developer.mozilla.org/en-US/docs/Web/Progressive_web...), and to use Workbox to make it work offline since it's fully static (https://developer.chrome.com/docs/workbox).
The one caveat is that a PWA needs an icon but the project doesn't currently have one, so you'd have to design, find, or LLM-generate one.
You have to use "Add to home" menu item on Firefox for Android. But this web app doesn't seem to be a PWA.
Nintendo lawyers intensifi
29 FPS for me, what hardware are you using to get a hundred thousand FPS?
iPhone 13. Did you change the slider at the bottom?
Yeah, just found that. Now I'm getting 3000+FPS on my ancient Thinkpad T520.
some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm
https://holy-lake-f6df.sdreyesg.workers.dev/
took me 3 hours with Opus. Opus knew the whole ISA, clock, bus quirks, etc. from their training without any external docs
Likely because all of the external docs were already in its training set.
Yes, this project was made in around 15 hours of Codex.