timmg 2 hours ago

My first ever programming interview was like a group interview. There were three or four programmers asking me questions, one at a time.

The only one I remember was to check if two strings were equal (in C). I wrote (maybe buggy) code to iterate both pointers, comparing while looking for the null terminator.

The interviewer stopped me and said, “You should compare their lengths first. If they are different, you can exit early.”

I was pretty young and didn’t know much, but I explained, “But you have to look for the terminator to find length so it’ll take twice as long.”

He snapped, “There are optimized functions for that!”

I assumed he was right. Needless to say, I didn’t get the job.

Maaaany years later, I realized the std library was probably open source. So I checked (one). It was nice to be vindicated :D

  • KetoManx64 39 minutes ago

    On the upside, think how annoying it would have been to be part of that team and have a boss that doesn't have any ability to admit he is wrong.

zhxiaoliang 14 hours ago

The author’s memory is remarkable. I hardly remember my own name that far back, LOL. Back then, I knew I would always struggle with those types of interviews, so I always carried a floppy disk with me to them. The disk contained a few programs I had written, and I would simply tell the interviewers, “Don’t give me a quiz. I’m terrible at it, so if you do, I’m out.” However, if they were willing to look at my capabilities, I would share a few of my programs. That approach actually worked most of the time and got me the jobs. The good old days!

  • animal531 2 hours ago

    Memory is a funny thing.

    I also take months to learn new names, but I can tell you that my second interview ever was for a company which did low level SCADA work. Even though I never took that job or worked in any such related field I can still tell you what it stands for.

  • mikepurvis 11 hours ago

    I can tell this is from forever ago by floppy disk.

    • zhxiaoliang 10 hours ago

      Yes, but it feels like yesterday...

    • mvdtnz 10 hours ago

      That's an IRL save icon for anyone who's wondering.

      • kakacik an hour ago

        3D printed to the finest details, heck it can even store like half a picture.

        I fondly recall pirating Strike Commander on 35 floppies, it took quite a few sessions to transfer this since there was quite often some data reading error... good memories, feel like from 5 centuries ago

  • chistev 6 hours ago

    Why did that approach change?

    • zhxiaoliang 6 hours ago

      I’m not sure if that strategy still works in today’s job market. It might still be, but I’m not the one to answer since I haven’t been on a job interview in quite some time.

    • ta8903 5 hours ago

      Surely the modern equivalent to that is having public git repositories.

      • HarHarVeryFunny 2 hours ago

        Perhaps, but has "I'm not doing your whiteboard challenge - check out my git repositories instead!" ever worked for you?!

        • zhxiaoliang 2 hours ago

          Haha, for some reason when phrased like that I get a bad feeling about the outcome of the interview.

dsatrainer 8 minutes ago

I was busy being born in 1994 when I should've been trying to pass this interview haha

ufmace 16 hours ago

The circle outlining one seems interesting to me. I definitely didn't read the algorithm ahead of time, and I'm probably not as smart as a revolutionary genius computer scientist, but I thought of 2 basic algorithms in a few minutes.

You could iterate over the degrees 0 to 360, use trig functions to figure out where the point at that angle is, and plot the closest point. Might need to be a bit tricky about the step size, but I bet you could compute a decent guess from the radius using more trig functions. Of course that probably doesn't work if you don't have floating point and trig functions.

You could also split it into four quadrants. Plot each of the top, bottom, right, and left points by direct computation of adding/subtracting the radius, then for each quadrant, you start from the computed point, check 3 specific points in the appropriate direction for which way you're going in that quadrant, plot whichever one is closest to the radius away from the center, then repeat from that plotted point until you reach the computed point for the next quadrant. It would be tedious and repetitive, but should be doable. You could probably also avoid computing square roots by comparing the squares instead. So I guess you'd want something based on that idea to do it fast on 90s hardware.

  • danbruc 3 hours ago

    Your second one is somewhat in the right direction, I think. My guess would be that you split the circle into eights, that keeps the tangent slope between zero and one. Then you can go along one axis from 0 to sin(45°) times the radius and the value along the other axis will always either stay the same or change by one as the derivative is between zero and one. As you move along your primary axis, you generally keep the value along the secondary axis unchanged but you accumulate the error. When the error crosses 0.5, you move one pixel along the secondary axis and adjust the error accordingly. And of course you always draw eight mirrored and rotated pixels. In some way an adaptation of the Bresenham algorithm for drawing lines.

  • rhyperior 11 hours ago

    Exactly! I used this question regularly. It wasn’t a gotcha question or even an impossible-without-experience question as the author thinks. It was a show me HOW you think through something question. There are a lot of ways to solve it, from scanline to sin/cos to using the circle equation, but you can _progress_ from naive to advanced solutions, and all solutions above plus the DDA or Bresenham solutions have symmetries (hint: more than four quadrants are symmetrical) that you can use to optimize it. A practiced interviewer can learn a lot about the candidate with this question.

    • ufmace 10 hours ago

      I wonder if there's a class of people who managed to get CS degrees but really aren't that good. To them, it might feel more like either you remember the perfect and optimal but complex solution you were taught in a class, or you don't happen to remember it and are completely stuck and can't make any progress at all. I don't think I'd want to hire or work with somebody who can't come up with some sort of solution after thinking through it for a few minutes.

      In fact, coming up with the CS-perfect solution immediately may be a bit of an anti-signal. I want the person who can think their way through to a solution to a problem that's new to them reasonably well. The fact that you happened to have memorized the best algorithm for this and can recite it on command doesn't tell me much useful, because nobody has the perfect algorithm for everything memorized.

      • twodave 11 minutes ago

        It's not necessarily a class of people. It's proficiency vs. mastery. Is some set of people more able to master a subject than another? Sure. Each person has different limits to their potential, of course, but for most things achieving mastery is more a matter of putting the work in over time.

      • HarHarVeryFunny 2 hours ago

        > I wonder if there's a class of people who managed to get CS degrees but really aren't that good

        This is a horrible over-generalization, but it seems to me that at least for last 10 years or so colleges are creating students who are more like systems integrators (glorified stack overflow cut-and-pasters) than developers who can equally well think for themselves and derive things from scratch.

        I learned to program in the late 70's in the 8-bit home computer era, and developers of my generation had no choice but to write most of everything from scratch, other than implementing a few well known published algorithms. You approached everything from a perspective of "how can I solve this problem?" rather than "what can I find to solve this problem for me?". Additionally due to severe hardware constraints (speed, memory) we had to always be creative and think outside the box - the mentality was that nothing was impossible, just a matter of finding the best solution.

      • rhyperior 41 minutes ago

        A family member took the same calculus class that I did, from the same teacher. They passed, per their own account, only by memorizing the rules. I memorized what I needed to but the concepts clicked intuitively. So sure, some people “get it” and some people just pass a subject like CS.

ventana 17 hours ago

It's pretty amazing to me that, if your goal is to check that the intern candidate can write plain C, the questions still look pretty reasonable to me even in 2026, maybe except for the question related to colors which will probably confuse the majority of the interns (2 bits per color? how is that possible).

For the circle drawing exercise, it just seems that the interviewer did not do a good job hinting the author. Fun fact: a person I know got this question on their Microsoft interview in around 2016. I guess, it the question works, why bother changing it!

  • Akronymus 17 hours ago

    > (2 bits per color? how is that possible).

    this is probably a rhetorical question, but lemme answer anyways: By packing the colour channels into a single byte. So, for example, you'd have RRGGBBAA within a single byte, for each pixel. Giving you 64 possible colours, with 4 steps of alpha.

    Or if you don't need to have alpha, you could pack it even further down to RRGGBB in a byte, which leaves 2 bits left over for the next pixel. Via that, you can pack four pixels worth of colour data into 3 bytes: RRGGBBRR|GGBBRRGG|BBRRGGBB (italics for delineting pixels, vertical bars for delineting bytes)

    The latter is a tradeoff between compression and a more complex accessing pattern.

    A bit of a tangent, some system used RRRGGGBB for colours, because the eyes are the least sensitive to differentiating the amount of blue, so that's another way to use up a full byte per pixel.

    https://en.wikipedia.org/wiki/Color_depth

    • ventana 17 hours ago

      So, first of all, of course, a rhetorical question. Modern interns will probably assume at least 4 bytes per pixel (R, G, B, and A).

      But the original post actually talks about CGA [1] with just four colors. Encoding a color needs two bits then, so each byte encodes four pixels.

      [1]: https://en.wikipedia.org/wiki/Color_Graphics_Adapter

      • Akronymus 16 hours ago

        Oh right. Guess the " (2 bits per color? how is that possible)" is what threw me off there, because I read it as 2 bits per colour channel, rather than cga colour. Of course, "indexed" colours can get away with much fewer bits.

    • consp 3 hours ago

      A modern example of odd color schemes is 18bit color which is still often used in small cheaper displays (666/18bit vs 565/16bit) keeping the maximum color space available for all colors on these displays. If you are lucky you only have 16bit bus available and also need to do 3:2 packing, but that allows you to use 24bit in code and ramming the bytes in sequence over the 16bit bus without any modification (since they ignore the extra two bits per color).

  • HarHarVeryFunny 16 hours ago

    It seems the first two questions are coding ones, and the second two ("flood fill" and circle drawing) are more thinking ones.

    The flood fill color detection one would be fastest with a look up table returning a bitmask of colors contained in the byte, with the Color param also as a bitmask, then the result is just lut[Pixel] & Color.

    The circle drawing one only needs you to know basic trig to get from radius and angle (0-360) to (x,y) offset from origin. You could embellish the answer with symmetry and LUTs too, but the problem statement doesn't say anything about efficiency.

    • ventana 15 hours ago

      I don't believe you need trig for that, it actually makes it harder if you try to iterate the angle. I believe the expected solution is to start at (R, 0) which is known belongs to the circle, and go left/top, choosing the pixel closest to the circle on each step, which does not require any floating point arithmetic.

      • HarHarVeryFunny 14 hours ago

        The problem is under-specified both in terms of requirements and any implementation restrictions.

        Given the lack of difficulty of the other questions (and this being pre-internet, targeted for an intern), I don't think the interviewer can have been expecting too much sophistication.

        The other obvious way do do it, only requiring the same minimal realization that this is about triangles (with radius as hypotenuse) is to use r^2 = x^2 + y^2 and iterate x=0..r deriving y. You could do it without sqrt if they stipulated that.

      • vikingerik 14 hours ago

        Right, iterating through pixels is better. The tricky part about iterating the angle is that you need to choose the step size correctly or else you could skip pixels. Like if you iterate in 1-degree increments, you'll plot 360 pixels total, but the size of the circle on your canvas might be more than 360 pixels wide. I'm sure there's a way to choose the angle iteration step size to guarantee not skipping pixels, but you'd often duplicate work and re-plot the same pixel twice.

        So yes, start at (R, 0), increment the y-coordinate each time and possibly decrement the x-coordinate, until x=y which will be at 45°. If the circle's center is an integer on the pixel grid, you can reflect/translate each pixel in that first octant to all eight as you go. If the center is fractionally positioned, you'd have to calculate it all the way around, iterating primarily on y or x depending on the location.

        • HarHarVeryFunny 13 hours ago

          > The tricky part about iterating the angle is that you need to choose the step size correctly or else you could skip pixels

          Yes, although the problem statement doesn't say if they care. In this case they are only giving a draw_pixel() primitive, but if you had draw_line() then you could use that to avoid gaps.

          The other thing is that this is 90's era, with a CGA display (640x200) being mentioned in the previous question, so I'm not sure there's enough resolution to draw a real circle without gaps unless you do resort to some hack to ensure there aren't any!

    • __s 15 hours ago

      The circle one is fishing for sonething clever. 90s without floats means no trig

      • HarHarVeryFunny 15 hours ago

        So use sin/cos lookup tables?

        As the author notes, it would certainly be a massive ramping up in difficulty if they were expecting you to reinvent the midpoint algorithm on the spot.

  • F3nd0 16 hours ago

    > (2 bits per color? how is that possible)

    Assuming high colour depth, yes, but wouldn’t it have been specified as part of the question that ‘this was for four-color CGA mode’? I think 2 bits per colour for 4 colours total seem pretty sensible even in 2026. :-)

    • Sharlin 15 hours ago

      Their point, I believe, is that someone (just about any younger person in 2026) who has never seen indexed color modes, or colors taking less than one byte per pixel to encode, could reasonably be confused by the notion of "two bits per pixel".

    • lstodd 16 hours ago

      2bpp is indexed obviously, question in 1994 would be is it bitplane or packed

      • HarHarVeryFunny 13 hours ago

        CGA was very limited, and didn't even support full per-color indexing - instead you got to choose one of two palettes (i.e. one of two different sets of 4 predetermined colors).

        CGA was followed by EGA which supported 16 individually indexed colors (with a palette of 64 colors). With dithering you could display "faded polaroid" quality photos.

        • bananaboy 4 hours ago

          CGA is even more nuanced than just two palettes. You can choose from three palettes, and each can be set to low intensity or high intensity, so you can effectively choose from six. On top of that, the background colour for each palette (colour 0 which defaults to black) can be set to any colour from the full CGA 16 colour palette! I wrote a sample program for a friend recently to demonstrate this https://github.com/samizzo/cgasample

userbinator 14 hours ago

The second one is absolutely trivial if you've ever read K&R (even if you're not allowed to just call strcpy()), while the fourth one is also very straightforward if you know about https://news.ycombinator.com/item?id=15266331 ; but 32 years ago, knowledge definitely did not propagate as quickly as it does today.

Additionally, I was allowed to store Color however I wanted — so if I needed some precomputation, I was allowed to bake it in there.

I believe it can be done in three operations, not including the precomputation.

  • koolba 13 hours ago

    > The second one is absolutely trivial if you've ever read K&R (even if you're not allowed to just call strcpy())

    The naive approach’s assumes you can iterate over the first string until it terminates.

    It’s a bit trickier if you do not assume the memory regions cannot overlap.

    See memcpy vs memmove: https://man7.org/linux/man-pages/man3/memmove.3.html

  • HarHarVeryFunny 12 hours ago

    Just tried the:

    y -= x >> 4;

    x += y >> 4;

    Certainly works, and seems to require 100 iterations to get a full circle.

    Are there other approximations, taking smaller angular steps, to get a better circle?

eps 3 hours ago

A friend of mine interviewed for MS around the same time, albeit for a senior-ish position, and his question required knowing Fibonacci trees.

It wasn't an abstract CS flex on interviewer's part either, because apparently the fib trees were actually used in some part of the FrontPage.

ggambetta 8 hours ago

This brings back memories! I could easily pass this interview today, because I used to write code like this all the time 25 years ago doing gamedev (and so did everyone else to some extent). But the really interesting thing is that I just realized I haven't written code like this in a long, long time.

Programming has changed over time, but the change has been so gradual I hadn't even realized this until this article. These days I'm pondering how the profession has changed in the last 2 years due to AI. Feels a lot more like a step change. And yet I'm having more fun than I've had in a long time, both at work and at home, throwing Claude at problems. I still don't fully understand why.

  • nikanj 7 hours ago

    The circle one would have gotten me. "There's a neat algo for this. The name starts with B, and you just get an oracle that tells you if next y ==current y or y-1. And then you loop x, and you have to mirror that to do all octants of the circle with mirroring and flipping by -1 for some octants"

    Writing that oracle after 20+ years would have been left as an exercise to the reader.

    • ggambetta 3 hours ago

      Fair, I wouldn't have been able to write Bresenham back then (or now, off the top of my head). I'd have written a simple trig-based one. Maybe I'd have failed the interview :D

locusofself 14 hours ago

This is a fun article. As a current Principal at MSFT I've never seen these type of questions being asked in interviews. I don't think it's fair or accurate to say "If you’re an experienced programmer, you already know how to do all of them". So many of the SWEs and candidates at Microsoft are just studying leetcode using python, joining the company and writing managed C# code.

  • daymanstep 12 hours ago

    I would far prefer getting managed C# over the Electron garbage that constitutes much of Windows nowadays.

    • dotancohen 7 hours ago

      Where in MS Windows is Electron used?

      • joe_mamba 2 hours ago

        WebView2, not Electron, but same shit.

dieselgate 9 hours ago

How does the video whiteboard work? I presume he isn't really writing backwards or is this some sort of software that handles the video and writing surface?

  • lIl-IIIl 9 hours ago

    https://www.lightboard.info/

    I think he wears a shirt with mirrored writing so it looks correct to the viewers.

    • simonjgreen 5 hours ago

      What impressed me most is when he pushes a button and the board physically moves up to make space

    • dieselgate 9 hours ago

      Dang cool, think I've heard or seen references to it before but never seen it. Thanks for the information and link

aa-jv 7 hours ago

The "Borland flood fill" routine that Microsoft was trying to beat was in the very popular (at the time) "Turbo Graphics for Borland" package which had an immensely useful stack of graphics primitives, some a little more advanced than what was available in Windows at the time, for pure DOS mode.

It was an awesome package - I shipped many products which used it in that era - and it was always a bit amusing to me that it seemed like Borland had almost everything they needed to write an operating system. But, they didn't.

coolThingsFirst an hour ago

today it's paxos/raft questions for an internship writing Next.js for 10$ an hour.

mgaunard 13 hours ago

I had somewhat similar questions asked of me in the 2000s, and I still ask similar questions today.

  • HarHarVeryFunny 13 hours ago

    It's been a long time since I did any interviewing, but for a whiteboard task I'd ask for something very simple like reversing a list. It's basically a lying test more than a coding test - and sad how many people claiming multiple years of C++ could not do it.

blindriver 9 hours ago

I interviewed at Microsoft in Redmond in 1997 and got zero programming questions. They were all knowledge-based or brain-teaser questions so I don't know if I believe that they gave 4 programming questions in 1994.

  • varjag 6 hours ago

    Mid 1990s were still dog-years for computing, everything moved fast. It's like 2013 to 2026

tzs 8 hours ago

I had a go at the circle one. What I tried was starting with something very straightforward (pseudocode):

  for each x from -r to r
    find y that minimizes abs(x^2 + y^2 - r^2)
    plot(x,y)
Finding y could be done by taking sqrt(r^2 - x^2) and then taking whichever for floor or ceil of that gives less error. But I assume they probably don't want sqrt. We could find y without using sqrt by doing some kind of search--say start with 0 and increment checked x^2 + y^2 - r^2 until we find where that crosses 0 and then take whichever y made it closes to 0. But that will be even slower than sqrt.

But what if we take advantage when we are trying to find the y for x+1 that we already have found the y that minimizes the error at x? Say we wrote a next_y(y, e) function that takes the y that was used for x and the error e that would be the error if we also used y for x+1 and that function returns the y that would minimize the error at x+1.

That's pretty easy (Python):

  def next_y(y, e):
      if e < 0:       # need to increase y
          delta = 1 + 2*y
          while e < 0:
              if e + delta >= 0:
                  if abs(e+delta) < abs(e):
                      return y+1, e+delta
                  else:
                      return y, e
              else:
                  e += delta
                  y += 1
                  delta += 2
      elif e > 0:     # need to decrease y
          delta = 1 - 2*y
          while e > 0:
              if e + delta <= 0:
                  if abs(e+delta) < abs(e):
                      return y-1, e+delta
                  else:
                      return y, e
              else:
                  e += delta
                  y -= 1
                  delta += 2
      else:
          return y, e
Here's how it is used:

def circle(r): x = -r y = 0 e = 0 print(f'{x},{y}') for i in range(2r): e += 2x + 1 x += 1 y, e = next_y(y, e) print(f'{x},{y}')

Here are some half circles drawn with it: https://imgur.com/a/5aYzPqS

The basic idea is that when you increase x by 1 you increase x^2 by 2x+1, and so (x+1, y) would have error 2x+1 more than (x, y). You then need to change y to compensate.

Changing y by k changes y^2 by 2yk + k^2. Changing k by 1 changes the amount that y^2 changes by 2y + 2k + 1. Note that 2y + 2k + 1 goes up by 2 every time k goes up. In other words if you look at the sequence y^2, (y+1)^2, (y+2)^2, ... the third order diffs are 2. So to see how consecutive changes to y affect y, we can just keep track of the adjusted e and the current second order diff. Then for each consecutive y we can add the second order diff in to update the adjusted e to for the next y, and add the third order diff (the constant 2) into the second order diff.

I split next_y into two cases depending on whether we need to increase y or decrease y. There is probably some way to combine them but it is late and I'm half asleep. Oh, and I realize half of the abs() calls can be removed. I thought it looked clearer with them.

For a radius 50 half circle here is how times it took N tries to find the right y:

   3 0
  68 1
  18 2
   6 3
   2 4
   1 5
   2 10
i.e., for 68 values of x, the first y it looked at was the right one. Here are the numbers for a radios 300 half circle:

   3 0
 410 1
 121 2
  35 3
  13 4
   7 5
   2 6
   3 7
   2 8
   2 11
   1 24
   1 25
That was a fun little exercise. It has two multiplies, but they are both by 2 so could easily be replaced by add or shift.

An improvement would be to make more use of symmetry. The curve looks best when x is between -r/2 and r/2. It would be better to draw just those parts and then use symmetry to fill the rest.

jimbob45 13 hours ago

What is pitch in regard to a rectangle in question two?

  • hcs 9 hours ago

    Pitch is the offset between the start of consecutive rows of pixels in the image, used to convert y coordinates into the start of any given row, so you access a pixel as buffer[y*pitch+x]. Often this is the image width, but can be greater depending on required alignment.

    • ggambetta 8 hours ago

      So at the end of each run increment the relevant pointer by (pitch - w) not pitch which I'm sure it's one of the bugs they saw all the time in this interview :)

CamperBob2 16 hours ago

    void CopyString(char *From, char *To)
    {
        /* Fill this in */
    }
The only correct answer to this interview question is "No."
  • anitil 14 hours ago

    Well in an interview I guess something like "Of course we shouldn't allow C-strings in general outside of syscalls and argv, but for the purpose of the exercise...." And now you've shown that you know what you're talking about and that you won't be difficult to work with.

    • TZubiri 38 minutes ago

      I don't think it was clear in 1994 that not passing the size of a string was a sin

  • HarHarVeryFunny 14 hours ago

    /* YOLO */

    while (*to++ = *from++) ;

    • 0x1ceb00da 11 hours ago

      Syntax error: variable "to" not found

      • HarHarVeryFunny 3 hours ago

        Upper case is for compile-time constants. I couldn't make myself do it.

  • ggambetta 8 hours ago

    Thought the same. Reckless today, literally standard back then.

  • sgerenser 15 hours ago

    Hey, in 2026 strcpy is still part of the C standard library (much to the chagrin of anyone security conscious).

    • userbinator 15 hours ago

      The key point (which I believe static analysers these days can easily check for) is to check the sizes of the source and destination.